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GOD(Gear Of Del)王女醫

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1#
轉載自 : http://getdota.com/changelogs


Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down \
to 0, at which point the creeps and powerups spawn. 30 seconds later the neutr\
als spawn. This behavior is the same as various popular modes, but it is now s\
tandardized to the entire game with the new clock. All game events are based o\
ff of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resis\
tance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit
* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppab\
le and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves \
of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was re\
duced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)
* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Roshan now gradually becomes stronger over time instead of after death
r hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)
* You can now purchase items in your base without a courier (they drop to the \
floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will pla\
y a random hero quote. The quote entry method will be improved when more heroe\
s are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper an\
d Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of \
Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll\
of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitali\
ty Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to\
numbpad location) inventory slots primarily for when dealing with undroppable\
items or items in cooldown
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much\
time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest

Some Item Details:
-------------------
This is not a full list of changes, see the above changelog for that. These ar\
e just some of the changes in more detail.

Blades of Attack:
==================
Dagon recipe unchanged (so total cost is 150 less)
Crystalys recipe unchanged (so total cost is 150 less)
Armlet recipe is 150 more gold

Gloves of Haste:
=================
Gloves of haste 550->500
Midas recipe is unchanged (so total cost is 50 less)
Treads recipe is 50 more gold
Armlet recipe is 50 more gold

Chainmail:
============
Chainmail 620->550
Blademail recipes are unchanged (so total cost is 70 less)
Assault Cuirass recipes are unchanged (so total cost is 70 less)

Vanguard:
=========
Gives 50 more hitpoints

Kelen's Dagger:
================
Only gets disabled from player based damage
Reduced cooldown from 30 to 15 seconds

Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800

New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910

Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown

New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops

Old Boots of Travel:
====================
+85 Movement Speed
Teleport:
4 Sec Casting Time
60 Cooldown
75 Manacost
New Boots of Travel:
====================
+90 Movement Speed
Teleport:
3 Sec Casting Time
60 Cooldown
75 Manacost

Old Lothar's Edge:
==================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Claymore (1400)
Recipe (650)
+21 Damage
+21 Agility
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
Total: 4050

New Lothar's Edge:
===================
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610

Old Maelstrom:
==============
Mithri Hammer (1610)
Boots of Elvenskin (450)
Recipe (1300)
Total: 3360

New Maelstrom:
==============
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250

Old Diffusal Blade:
====================
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (1550)
+15 Agility
+6 Intelligence
18 Mana Burn
Total: 3000

New Diffusal Blade:
====================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300


Old Manta:
===========
Diffusal Blade (3000)
Vitality Booster (1100)
Recipe (1400)
+23 Agility
+6 Intelligence
+250 HP
36 Mana Burn
Total: 5500

New Manta:
===========
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800

Old Sange:
==========
16 Strength
10% Maim (10% ms slow for 6 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250

New Sange:
===========
16 Strength
15% Maim (20% ms slow for 4 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250

Old Yasha:
==========
16 Agility
10% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250

New Yasha:
==========
16 Agility
15% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250

Old Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow for 6 seconds)
15% Attack Speed
15 Damage
15% Movement Speed
Sange (2250)
Yasha (2250)
Recipe: 800
Total: 5300

New Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow, 15% as slow for 4 seconds)
15% Attack Speed
12 Damage
12% Movement Speed
Sange (2250)
Yasha (2250)
Recipe (500)
Total: 5000
MS bonus does not stack with Yasha


Old Sentry Wards:
=================
Vision: 200
Truesight: 1100
Cost: 200
Charges: 2
Lasts 6 minutes

New Sentry Wards:
==================
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes

Old Observer Wards:
===================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 3
Stock Cooldown: 6 minutes

New Observer Wards:
====================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes

Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold

Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs

Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase
Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610


Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1
Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.


Some Hero Details:
-------------------
This is not a full list of changes, see the above changelog for that. These
are just some of the changes in more detail.

++ Keeper of the Light
Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it

Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8
If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.
Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75

Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.
Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.
Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds

Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds

Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40
Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.

++ Enchantress
Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%
Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.
Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity

++ Bounty Hunter
Track:
======
The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.

++ Broodmother
Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50

Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds

++ Beast Master
Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms
Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds

Captains Mode:
--------------
Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)
Ban Time: 40
Pick Time: 60
Extra Time: 45
You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.
After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.
If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.
Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.
The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.
The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.
Older changelog >>


載點http://www.dota-allstars.com/


Ya.  I love IceFrog , too
Just kill the sango and nobu.

[ 本文章最後由 行醫救人 於 08-10-8 10:12 編輯 ]
 
行醫救人 blinklywing-T-Edger有正義感是好事情 但是不代表你可以指使他人去執行你的正義
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無名的英雄

GOD(Gear Of Del)王女醫

新英雄...
我只能說非常強大



Windrunner如果再作成敏英 就更imba了
現在是智英


下一版大概兩隻都會nerf吧
 

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絕對會改,

這兩隻真的可怕

會用的話



新合成裝備也超好用

(茶)

還是等改版吧

[ 本文章最後由 只是心賞 於 08-10-8 10:37 編輯 ]
 

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無名的英雄

GOD(Gear Of Del)王女醫

原帖由 只是心賞 於 08-10-8 10:25 發表
絕對會改,

這兩隻真的可怕

會用的話



新道具也超好用

(茶)

還是等改版吧


我覺得仙女棒挺爛的
實用性很低



還有那個冷卻6分鐘 不用錢的符文不知道作什麼的


能灑灰了 隱形英雄很淚目吧=_=
 

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原帖由 行醫救人 於 08-10-8 10:27 發表


Ya.  I love IceFrog , too
Just kill the sango and nobu.


最後這是你寫的嗎XDDDD



隱形英雄淚目+1

尤其SA
 

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無名的英雄

GOD(Gear Of Del)王女醫

原帖由 只是心賞 於 08-10-8 10:42 發表


最後這是你寫的嗎XDDDD



隱形英雄淚目+1

尤其SA


你好厲害 真會猜:D



好顯我都不玩隱形的
看來Icefrog只想把隱形定位成一種特色跟方便



仙女棒你覺得怎麼樣?
 

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原帖由 行醫救人 於 08-10-8 10:49 發表


你好厲害 真會猜:D



好顯我都不玩隱形的
看來Icefrog只想把隱形定位成一種特色跟方便



仙女棒你覺得怎麼樣?




感覺沒什麼用

拖延自己回溫泉的時間而已

會戰是最好充能的時刻但是根本沒有時間給你來的及使用吧ˊ3ˋ


我還滿喜歡玩隱形英雄

我玩每種遊戲都不厲害

除了陰險的玩法我什麼都沒有 XD

灰塵的事情

看著辦吧(挖鼻



DOTA類型的地圖現在一堆

世界的主流是OS

台灣的主流我也希望早日變成OS ~ XD

雖然每種地圖都有不同玩法... 但是還是覺得OS最讚說

[ 本文章最後由 只是心賞 於 08-10-8 18:23 編輯 ]
 

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無名的英雄

GOD(Gear Of Del)王女醫

原帖由 只是心賞 於 08-10-8 18:21 發表




感覺沒什麼用

拖延自己回溫泉的時間而已

會戰是最好充能的時刻但是根本沒有時間給你來的及使用吧ˊ3ˋ


我還滿喜歡玩隱形英雄

我玩每種遊戲都不厲害

除了陰險的玩法我什麼都沒有 XD

灰塵的事情

看著辦吧( ...


CD6分鐘的符文你知道作用是什麼嗎?


其實不是充能的問題說
仙女棒可以充能12次 可是1次才回12/12
就算滿了才144/144
而且手還要去狂點 會沒辦法做事吧._.

不過 如果旁邊是Lich之類的話 冰甲跟黑血放很兇 這樣充能應該就還算有效率

PS. 不知道冰箭火箭R點有沒有充能效果._.

-

阿 我知道了 你可以帶 吸 塵 器~~

(大誤

-

要台灣當主流喔...
你可以去Contact叫Icefrog去學中文
搞不好就有可能成功推廣台灣V
 

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請問仙女棒要如何充能?
我再買一次會占掉兩格道具欄耶

OS真的好玩啊(雖然我很少玩別的)

sango是拿劍的那隻?
 

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無名的英雄

GOD(Gear Of Del)王女醫

原帖由 themoonzero 於 08-10-8 22:12 發表
請問仙女棒要如何充能?
我再買一次會占掉兩格道具欄耶

OS真的好玩啊(雖然我很少玩別的)

sango是拿劍的那隻?


你的附近有人放技能的時候 就會獲得1次的charge
隊友 敵人 或是中立怪

但是不包含自己
滿可以充能12次
1次回覆12hp 12mp

實用性 未知
 

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