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樓主: yuehmao

原文由 yuehmao 於 09-4-26 15:44 發表

嗯嗯 這樣我明白了^^
只是我目前暫時無處理這個問題....
至於ZP4.3可以先不要急,目前還是在beta階段
其實ZP4.3聽說沒加太多遊戲上的新鮮玩意,
只是改成對使用者的設定上有更為方便的做法
等ZP4.3 或之後的正式版本 ...
謝謝你大大
...其實想問的是如何將'按y鍵輸入/reloadsound這指令列入玩家菜單中...不想每次都輸入吧
 

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回覆 118# yuehmao 的文章

謝謝

小弟還是有問題請教大大
希望不嫌我煩吧

我想增加提示但在zombie_plague.txt修改無效

想改成[ZP] 按'M'能叫出reloading音效



還有能改 'M' 選單嗎....我想在這裡加入'選擇reloading音效'


感激不已

[ 本文章最後由 pii 於 09-4-28 21:49 編輯 ]
 

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原文由 yuehmao 於 09-5-3 20:46 發表

呵呵,..會不會覺得煩,你現在問的這個問題是還好啦^^
只要不是過份的要求,或是我衡量之下可以幫的
我都會儘量幫你看看問題
像有些問題若是處理上很困難,而且處理方式也不是很容易理解這種,
這樣若是要我告訴他怎麼處 ...

謝謝你
其實小弟只是上年年尾才接觸cs..之後使愛上了
就像你這種好人真是買少見少了....其實為何小弟一直以來都要請教大大有闔cs問題
除了你是一名好人之外...還一直教導小分有關cs問題的解決方法
讓我進一步了解cs上的細節
因為本人在多個論壇上發問過有關cs問題也得不得回覆...可憐得連一個回覆也沒有..只好讓帖子沉積吧
不像大大你這種好好人吧......用心回覆喔!!
其實我看了你的方法後也會替自己做個教學...方便自己吧^^
真的要再次以衷心誠懇的態度多謝大大.....
看來將音效加至sma的編碼我還是看不懂吧!!也要努力的學習吧
謝謝你.....在這論壇居然能被我遇上大大...
不知是你當運還是我當運了吧^^
 

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原文由 yuehmao 於 09-5-7 20:19 發表


呵呵^^ 說得好
對於真正有興趣且有心想了解的版友,
我基本上也是很願意儘量幫他看問題的.
其實也是因為長時間下來,看過許多版上問問題的情況
有些版友的想法不知道是懶得打字,還是別人本來就應該清楚他要問什麼東 ...

不能說彼此切磋研究...只能說我跟大大學習吧^^
看來要試玩及支持大大繼續推出的新版本吧
 

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原文由 gundam555 於 09-5-10 15:45 發表
大大請救救小弟

今天下載了CS1.6 喪屍模組+Zbot

安裝後....

發覺不能開場..

每次load到這裡就彈回主畫面



版本應該是1.6來的=口=(非Steam)
...


英文版絕對可以開場
但你的是v4對嗎
要把你的v4升級至v19或以上

升級檔: http://www.easy-share.com/1904979084

[ 本文章最後由 pii 於 09-5-10 19:10 編輯 ]
 

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原文由 yuehmao 於 09-5-12 18:57 發表

嗯嗯^^
等 ZP 4.3 正式版本出來,我會再發的,
如果可以的話,如有4.3的正式版本或是之後的正式版本,也麻煩請通知我一下,
我會先抓下來測試.
好的

- Version: 4.3 (Apr 20, 2009)
* Added beta changes (see below for details on those)
* Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left
* Fixed some code still executing when the mod is turned off, which could cause weird bugs
* Fixed knife model issues when running WeaponMod

- Version: 4.3-beta5 (Apr 15, 2009)
* Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit)
* Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie)
* Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled
* Fixed unneeded hostage sounds precaching and taking up memory on CZ servers
* Fixed classes and items being incorrectly parsed when their names contain brackets
* Fixed Swarm Mode being triggered with no zombies or humans on either team
* Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled
* Fixed non-human grenades behaving as frostnades and flares
* Fixed code for blocking infection/cure attempts sometimes not working as it should
* Fixed calling some natives when the mod is turned off causing run time errors
* API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet)
* API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns
* Removed caching of most CVARs as it would just make the code harder to mantain

- Version: 4.3-beta4 (Mar 27, 2009)
* Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks)
* Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons)
* Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded)
* Added option to force consistency for player models in zombieplague.ini
* Extra items menu now only displays items available to the player's class
* Player list menu for admin commands now only displays connected players
* Admin console commands now always obey the flags set in zombieplague.ini
* Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now)
* API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round
* API: Added natives to get a zombie class/extra item's ID via its name
* API: Added native to force players to buy an extra item
* API: Added natives to manually set and remove player's nightvision
* API: Returning PLUGIN_HANDLED on "zp_extra_item_selected" forwards will now cancel the item purchase
* Optimized code a bit (CVARs are now cached at round start, added cstrike module back)
* Fixed custom skies not being precached

- Version: 4.3-beta3 (Mar 16, 2009)
* Added CVAR to toggle respawning on infection rounds
* Added CVARs to separately toggle respawning of killed zombies, humans, nemesis and survivors
* Fixed custom flashlight sometimes displaying incorrect batteries charge on the HUD
* Fixed beta2's incompatibilities with some sub-plugins

- Version: 4.3-beta2 (Mar 12, 2009)
* Extended admin access flags settings to allow for more customization
* Ambience Sounds can now be separately toggled for each game mode
* "Join to Spectator" option now disabled for alive non-admin players to prevent suicide abuse (only if the zp_block_suicide cvar is enabled)
* Added forwards for when players turn into the last zombie/human
* Added forwards which allow to block an infection/humanization
* Updated zp_infect_user native with a "rewards" parameter to have the mod automatically handle frags and ammo packs rewards
* Implemented a more efficient Pain Shock Free code (thanks ConnorMcLeod)
* Optimized some code and tasks for less CPU usage
* Fixed remaining instances of the "weapons not reloading until they're switched" bug
* Fixed frostnade's screenfade not working properly with freeze durations higher than 15 seconds
* Fixed players sometimes getting incorrect gravity and rendering settings when transforming from a frozen zombie

- Version: 4.3-beta1 (Mar 06, 2009)
* Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file)
* Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files)
* Added support for multiple random zombie models (at last!)
* Added global zombie models override setting (to have all zombies use the same set of models regardless of class)
* Added CVARs to toggle respawning (deathmatch) on rounds other than infection
* Added CVAR to separately toggle Survivor's unlimited ammo
* Added CVAR to separately toggle Nemesis' knockback and set its multiplier
* Respawn: admin command and natives now allowed on all rounds
* Turn into Zombie/Human: admin command and natives now allowed on all rounds
* Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds
* Added natives to force a player to turn into a Nemesis/Survivor
* Added native to retrieve a user's zombie class for the next infection
* Added forward for when users gets unfrozen (frostnades)
* Added support for registering extra items for Survivors and Nemesis
* Survivor and Nemesis are now allowed to buy custom extra items available for them
* When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance)
* Fixed another Polish ML typo causing a string formatting error (that should be the last of them)
* Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed)


zp_plugin_43.zip (353.47 KB, 下載次數: 99)
 

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原文由 yuehmao 於 09-5-15 20:53 發表

謝謝提供^^ 3Q~
我已做了對應ZP4.3文件的部份繁化,
測試之後,發覺感覺其實ZP作者改版為4.3的最大用意是想讓玩家在設定上更為方便
有些本來要在 zombie_plague40.sma 才能改的東西,都移到 zombieplague.ini 和 zombi ...

大大的意思是插件不能中文化??
好.......讓我測試先
 

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原文由 yuehmao 於 09-5-17 20:46 發表

嗯嗯,若是 喪屍類型 的名稱 或是 特殊道具 的名稱是中文字時,
那個二文件的內容會被無限制寫入,即使本來就已經有寫入相關資訊了,
但還是會接著重覆寫入,每次重開地圖就會再寫入一次這樣..

對了,已弄好了 DcOo_ZP43 ...
謝謝...那之前所發的4.3有這個bug嗎
 

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原文由 yuehmao 於 09-5-20 17:39 發表


喪屍類型 的名稱 或是 特殊道具 的名稱是中文字時,
那個二文件的內容會被無限制寫入,即使本來就已經有寫入相關資訊了,
但還是會接著重覆寫入,每次重開地圖就會再寫入一次這樣..

上面提到的這個bug仍然存在,..
只 ...
好的...期待大大再弄出新的安裝包
 

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原文由 gundam555 於 09-5-23 12:44 發表
想問一下…
安裝插件後,開啟server
按"m"時 有一行是 管理員菜單
想問一下,怎樣成為管理員??

要去users.ini set自己做場主

; 管理員帳號範例:
"STEAM_0:0:123456" "" "abcdefghijklmnopqrstu" "ce"<------id set法
"123.45.67.89" "" "abcdefghijklmnopqrstu" "de"<------ip set法
"My Name" "my_password" "abcdefghijklmnopqrstu" "a"<------名set法
 

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