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標題:
《鬼泣5》右搖桿錯亂 360搖桿模擬出錯解決方法
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作者:
honda5210
時間:
13-1-27 22:21
標題:
《鬼泣5》右搖桿錯亂 360搖桿模擬出錯解決方法
這個遊戲本身可以支援搖桿,但是我用的是PS2的搖桿,會有右搖桿方向錯亂的情況。用了搖桿模擬器又會出錯(應該是模擬程序沒找對)
所以找了下遊戲的配備檔案,直接改參數讓右搖桿恢復正常。
檔案位置:DmC Devil May Cry\DevilGame\Config\DefaultInput.ini
參數:;;== Xbox controller to Player command mapping
;Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Invert=1.0 Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Invert=1.0 Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_LeftY", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_Right
Y
", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_Right
X
", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
原來是:;;== Xbox controller to Player command mapping
;Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Invert=1.0 Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Invert=1.0 Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_LeftY", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_Right
X
", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_Right
Y
", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
附件是改好的,自行替換:
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